
You know, I would do my philosophy work during the day, and then uh, stay up til 4AM making video games. But, what was happening was along the way I was sort of gradually moonlighting as a game designer. We toured around doing that for a while, put out an album, and it started to take off too much for grad school, can’t do both of those things at the same time, so I quit that, and I went and got a job as a philosopher at Princeton uh, post doctoral fellowship, and that was philosophy of medicine, philosophy of applied ethics, and after three years of that I went to Oxford to continue to be a philosopher, and eventually after ten years I guess - from everybody else’s point of view - I suddenly made a left turn, and uh, went and got a job teaching video game design. Uh, Cut Copy is an Australian … It’s an electro band. Fell into a band with some friends called Cut Copy.

At college I trained in physics and philosophy, and I headed off to grad school in philosophy, and, uh, I was convinced I was going to be a philosopher, but I, somewhere along the line I started being a musician. Liam: So, to start out with I want to ask what you do now and what the journey has been like to get where you are.īennett: I think of myself as an indie game designer, and also a professor that teaches game design at NYU.


Liam Spradlin: Bennett welcome to Design Notes.
